using Engine;

namespace Game
{
    public class MalachiteChunkBlock : ChunkBlock
    {
        public const int Index = 43;

        public MalachiteChunkBlock()
            : base(Matrix.CreateRotationX(2f) * Matrix.CreateRotationZ(3f), Matrix.CreateTranslation(0.1875f, 0.6875f, 0f), new Color(255, 255, 255), smooth: false)
        {
        }
    }
}
